All Abilities
38 special abilities available in PokePath TD
Ambusher
It doubles its power if it is in tall grass.
Swift Swim
It doubles its speed if it is in water.
Vigilant
It doubles its range if it is in the mountains.
Burn
The attacks burn the target for 10 seconds, causing them to lose 0.5% of their life per second.
Pokémon with this ability:
Burn
Attacks have a 50% chance to burn the target for 10 seconds, causing it to lose 0.5% HP per second.
Pokémon with this ability:
Poison
The attacks apply 1 charge of poison. The target loses 0.1% of life per second for each charge.
Frisk
Can hit invisible enemies
Slow
The attacks slow the target for 2 seconds.
Stun
The attacks have a 30% chance of paralyzing the target for 2 seconds.
Stun
The attacks have a 5% chance of paralyzing the target for 1.5 seconds.
Stun
The attacks have a 30% chance of paralyzing the target for 1.5 seconds.
Armor Break
Causes double damage to armor.
Ninja
The attacks ricochet between enemies with reduced damage.
Heal
Attacks have a small chance of restoring 1 heart.
Focus
Each attack on the same target causes additional damage.
Curse
Curse an enemy and deal damage to all cursed enemies
Pokémon with this ability:
Double Shot
Fires projectiles at up to 2 enemies at once.
Triple Shot
Fires projectiles at up to 3 enemies at once.
Pokémon with this ability:
Quadra Shot
Fires projectiles at up to 4 enemies at once.
Pokémon with this ability:
Splash
The projectiles explode in an area, causing half damage to nearby enemies.
Super Critical
Criticals do twice the damage.
Power Aura
Increases damage dealt by Pokémon within range by 20%.
Critical Aura
Increases the critical damage of Pokémon within range by 33%.
Pokémon with this ability:
Curse DoubleShot
Shoots projectiles at up to 2 enemies at once and curses them. Deals damage to all cursed enemies.
Pokémon with this ability:
Poison DoubleShot
Shoots projectiles at up to 2 enemies at once and applies 1 stack of poison. The target loses 0.1% health per second per stack.
Pokémon with this ability:
Own Tempo
Has trouble focusing.
Pokémon with this ability:
Slow Splash
Projectiles explode in an area, dealing half damage to nearby enemies and slowing them for 2 seconds.
Synchrony
Projectiles explode in an area, dealing half damage to nearby enemies and spreading the main target’s prejudices.
Forecast
Multiplies its damage by 2 in tall grass, its speed by 2 in water, and its range by 2 in mountains.
Pokémon with this ability:
teleport
Teleports periodically whenever possible. Each teleport grants 100% stackable damage to the next attack.
nightmare
Attacks apply 1 nightmare stack. Each stack deals damage equal to 20% of this Pokémon’s power per second.
Fossil Speed
Reduces recharge time by 0.5s for each Fossil Pokémon on the team.
Rock Head
Increases damage by 5% for each missing heart.
Critical Ricochet
Critical projectiles ricochet between enemies and keep ricocheting as long as they remain critical.
Fossil Projectile
Shoots one projectile for each Fossil Pokémon on the team. Attacks slow the target for 2 seconds.
Transform
Transforms into the first Pokémon in the party, copying its stats and ability adjusted to Ditto’s level.
Pokémon with this ability:
Understanding PokePath TD Abilities
Abilities are special passive skills that each Pokémon tower possesses in PokePath TD. These abilities define how your towers interact with enemies and can dramatically change your strategy.
Key ability types: Damage-over-time (Burn, Poison), Crowd Control (Stun, Slow), Utility (Greed, Heal), and Attack modifiers (Double Shot, Splash, Super Critical).
Combine different abilities on your team for maximum effectiveness. For example, Slow abilities pair well with high-damage single-target towers.